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using System.Diagnostics;
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using ConfusedPolarBear.Plugin.IntroSkipper.Data;
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using MediaBrowser.Model.Plugins;
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namespace ConfusedPolarBear.Plugin.IntroSkipper.Configuration;
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/// <summary>
/// Plugin configuration.
/// </summary>
public class PluginConfiguration : BasePluginConfiguration
{
private bool? _selectAllLibraries;
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/// <summary>
/// Initializes a new instance of the <see cref="PluginConfiguration"/> class.
/// </summary>
public PluginConfiguration()
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{
}
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// ===== Analysis settings =====
/// <summary>
/// Gets or sets the max degree of parallelism used when analyzing episodes.
/// </summary>
public int MaxParallelism { get; set; } = 2;
/// <summary>
/// Gets or sets the comma separated list of library names to analyze.
/// </summary>
public string SelectedLibraries { get; set; } = string.Empty;
/// <summary>
/// Gets or sets a value indicating whether all libraries should be analyzed.
/// </summary>
public bool SelectAllLibraries
{
get => _selectAllLibraries ?? string.IsNullOrEmpty(SelectedLibraries);
set => _selectAllLibraries = value;
}
/// <summary>
/// Gets or sets the list of client to auto skip for.
/// </summary>
public string ClientList { get; set; } = "Android TV, Kodi";
/// <summary>
/// Gets or sets a value indicating whether to scan for intros during a scheduled task.
/// </summary>
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public bool AutoDetectIntros { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether to scan for credits during a scheduled task.
/// </summary>
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public bool AutoDetectCredits { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether to analyze season 0.
/// </summary>
public bool AnalyzeSeasonZero { get; set; } = false;
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/// <summary>
/// Gets or sets a value indicating whether the episode's fingerprint should be cached to the filesystem.
/// </summary>
public bool CacheFingerprints { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether analysis will use Chromaprint to determine fingerprints.
/// </summary>
public bool UseChromaprint { get; set; } = true;
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// ===== EDL handling =====
/// <summary>
/// Gets or sets a value indicating the action to write to created EDL files.
/// </summary>
public EdlAction EdlAction { get; set; } = EdlAction.None;
/// <summary>
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/// Gets or sets a value indicating whether to regenerate all EDL files during the next scan.
/// By default, EDL files are only written for a season if the season had at least one newly analyzed episode.
/// If this is set, all EDL files will be regenerated and overwrite any existing EDL file.
/// </summary>
public bool RegenerateEdlFiles { get; set; }
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// ===== Custom analysis settings =====
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/// <summary>
/// Gets or sets the percentage of each episode's audio track to analyze.
/// </summary>
public int AnalysisPercent { get; set; } = 25;
/// <summary>
/// Gets or sets the upper limit (in minutes) on the length of each episode's audio track that will be analyzed.
/// </summary>
public int AnalysisLengthLimit { get; set; } = 10;
/// <summary>
/// Gets or sets the minimum length of similar audio that will be considered an introduction.
/// </summary>
public int MinimumIntroDuration { get; set; } = 15;
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/// <summary>
/// Gets or sets the maximum length of similar audio that will be considered an introduction.
/// </summary>
public int MaximumIntroDuration { get; set; } = 120;
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/// <summary>
/// Gets or sets the minimum length of similar audio that will be considered ending credits.
/// </summary>
public int MinimumCreditsDuration { get; set; } = 15;
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/// <summary>
/// Gets or sets the upper limit (in seconds) on the length of each episode's audio track that will be analyzed when searching for ending credits.
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/// </summary>
public int MaximumCreditsDuration { get; set; } = 300;
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/// <summary>
/// Gets or sets the minimum percentage of a frame that must consist of black pixels before it is considered a black frame.
/// </summary>
public int BlackFrameMinimumPercentage { get; set; } = 85;
/// <summary>
/// Gets or sets the regular expression used to detect introduction chapters.
/// </summary>
public string ChapterAnalyzerIntroductionPattern { get; set; } =
@"(^|\s)(Intro|Introduction|OP|Opening)(\s|$)";
/// <summary>
/// Gets or sets the regular expression used to detect ending credit chapters.
/// </summary>
public string ChapterAnalyzerEndCreditsPattern { get; set; } =
@"(^|\s)(Credits?|ED|Ending|End|Outro)(\s|$)";
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// ===== Playback settings =====
/// <summary>
/// Gets or sets a value indicating whether to show the skip intro button.
/// </summary>
public bool SkipButtonVisible { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether introductions should be automatically skipped.
/// </summary>
public bool AutoSkip { get; set; }
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/// <summary>
/// Gets or sets a value indicating whether credits should be automatically skipped.
/// </summary>
public bool AutoSkipCredits { get; set; }
/// <summary>
/// Gets or sets the seconds before the intro starts to show the skip prompt at.
/// </summary>
public int ShowPromptAdjustment { get; set; } = 5;
/// <summary>
/// Gets or sets the seconds after the intro starts to hide the skip prompt at.
/// </summary>
public int HidePromptAdjustment { get; set; } = 10;
/// <summary>
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/// Gets or sets a value indicating whether the introduction in the first episode of a season should be ignored.
/// </summary>
public bool SkipFirstEpisode { get; set; } = true;
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/// <summary>
/// Gets or sets a value indicating whether the skip button should be displayed for the duration of the intro.
/// </summary>
public bool PersistSkipButton { get; set; } = true;
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/// <summary>
/// Gets or sets the amount of intro to play (in seconds).
/// </summary>
public int RemainingSecondsOfIntro { get; set; } = 2;
/// <summary>
/// Gets or sets the amount of intro at start to play (in seconds).
/// </summary>
public int SecondsOfIntroStartToPlay { get; set; } = 0;
/// <summary>
/// Gets or sets the amount of credit at start to play (in seconds).
/// </summary>
public int SecondsOfCreditsStartToPlay { get; set; }
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// ===== Internal algorithm settings =====
/// <summary>
/// Gets or sets the maximum number of bits (out of 32 total) that can be different between two Chromaprint points before they are considered dissimilar.
/// Defaults to 6 (81% similar).
/// </summary>
public int MaximumFingerprintPointDifferences { get; set; } = 6;
/// <summary>
/// Gets or sets the maximum number of seconds that can pass between two similar fingerprint points before a new time range is started.
/// </summary>
public double MaximumTimeSkip { get; set; } = 3.5;
/// <summary>
/// Gets or sets the amount to shift inverted indexes by.
/// </summary>
public int InvertedIndexShift { get; set; } = 2;
/// <summary>
/// Gets or sets the maximum amount of noise (in dB) that is considered silent.
/// Lowering this number will increase the filter's sensitivity to noise.
/// </summary>
public int SilenceDetectionMaximumNoise { get; set; } = -50;
/// <summary>
/// Gets or sets the minimum duration of audio (in seconds) that is considered silent.
/// </summary>
public double SilenceDetectionMinimumDuration { get; set; } = 0.33;
// ===== Localization support =====
/// <summary>
/// Gets or sets the text to display in the skip button in introduction mode.
/// </summary>
public string SkipButtonIntroText { get; set; } = "Skip Intro";
/// <summary>
/// Gets or sets the text to display in the skip button in end credits mode.
/// </summary>
public string SkipButtonEndCreditsText { get; set; } = "Next";
/// <summary>
/// Gets or sets the notification text sent after automatically skipping an introduction.
/// </summary>
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public string AutoSkipNotificationText { get; set; } = "Intro skipped";
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/// <summary>
/// Gets or sets the notification text sent after automatically skipping credits.
/// </summary>
public string AutoSkipCreditsNotificationText { get; set; } = "Credits skipped";
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/// <summary>
/// Gets or sets the number of threads for an ffmpeg process.
/// </summary>
public int ProcessThreads { get; set; }
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/// <summary>
/// Gets or sets the relative priority for an ffmpeg process.
/// </summary>
public ProcessPriorityClass ProcessPriority { get; set; } = ProcessPriorityClass.BelowNormal;
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}